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What are we going to do?

To assure Tools for T becomes truly accessible for schools across Europe, we will work with our partner schools to develop tools and materials, including Virtual Reality modules, which can be used by teachers everywhere.

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Exploitability Framework – Setting up a Framework

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The first result aims to establish a framework for investigating and improving Tools for T resources. This framework will be founded on desk and field research into the skills and knowledge required of a global citizen. The framework will be linked to the SDGs and will be based on four principles: personal, professional, societal, and global citizenship.

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The main outputs include the methodology and templates for the research phase and a collection of best practices, established through validation workshops.

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The Design & Collection of Tools

 

This result will be a collection of tools and instruments for teachers to use in a fun and hybrid way in educating students to become practical global citizens. We will design independent assignments for students so that it is inclusive and accessible to a broad target group and students can get started on their own. Because the topics and principles involve social, sometimes sensitive issues, frameworks for a safe learning environment for teachers will be developed alongside the tools and instruments.

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These results will be pilot tested by teachers and students.

V-Learning Modules

 

Between 4-8 Virtual Learning Modules will be created for Vocational Education and Training. These 360 degree "Virtual Experiences" use V-learning to develop students' mental processes and skills such as critical thinking, problem solving, and self-regulation. The modules are based on Bloom's Taxonomy of learning objectives and are designed to lay the foundation for higher order thinking. The themed V-learning modules will incorporate variations in interactions and additional supporting elements like videos, photos, quizzes, voice-overs or even documents. This will ensure that the teaching material is experienced in an engaging way and that learning efficiency is increased.

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E-Learning Platform

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The E-learning platform for teachers and students will provide access to teaching materials, assignments, tools and work formats in a freely accessible way. The interactive platform will have separate pages for teachers and students and will have a variety of content such as text, images, sound, films, cases, scenarios, interactivity and possible quiz questions. The online platform will encourage interaction and collaboration among participants and will be continuously monitored and updated based on user feedback.

In this project we worked together to identify the main priorities for our project. Each partner examined their own area to find out what was most important. We used questionnaires to collect information from stakeholders. After gathering and analyzing the responses, we met to discuss the results. Through these discussions, we agreed on the top five priorities that are essential for our project’s success. This inclusive method ensured that all viewpoints were considered, leading to a balanced and representative decision

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Funded by the European Union. Views and opinions expressed are however those of the author(s) only and do not necessarily reflect those of the European Union or the European Education and Culture Executive Agency (EACEA). Neither the European Union nor EACEA can be held responsible for them.

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